<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel="stylesheet" href="../../../../style.css" type="text/css" media="screen">
<link rel="stylesheet" href="../../../../print.css" type="text/css" media="print">
<meta content="FrustumClipping,org.papervision3d.core.clipping.FrustumClipping,ALL,BOTTOM,DEFAULT,FAR,LEFT,NEAR,NONE,RIGHT,TOP,planes,clipFace,clipPointsToPlane,reset,setDisplayObject,testFace" name="keywords">
<title>org.papervision3d.core.clipping.FrustumClipping</title>
</head>
<body>
<script type="text/javascript" language="javascript" src="../../../../asdoc.js"></script><script type="text/javascript" language="javascript" src="../../../../cookies.js"></script><script type="text/javascript" language="javascript">
<!--
				asdocTitle = 'FrustumClipping - Papervision3D 官方文档';
				var baseRef = '../../../../';
				window.onload = configPage;
			--></script>
<table style="display:none" id="titleTable" cellspacing="0" cellpadding="0" class="titleTable">
<tr>
<td align="left" class="titleTableTitle">Papervision3D 官方文档</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../../all-classes.html')" href="../../../../package-summary.html">全部包</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../../all-classes.html')" href="../../../../class-summary.html">全部类</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../../index-list.html')" href="../../../../all-index-A.html">引索</a>&nbsp;|&nbsp;<a href="../../../../index.html?org/papervision3d/core/clipping/FrustumClipping.html&amp;org/papervision3d/core/clipping/class-list.html" id="framesLink1">框架</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">无框架</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../../images/logo.jpg"></td>
</tr>
<tr class="titleTableRow2">
<td align="left" id="subTitle" class="titleTableSubTitle">类&nbsp;FrustumClipping</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">属性</a>&nbsp;| <a href="#methodSummary">方法</a>&nbsp;| <a href="#constantSummary">常量</a></td>
</tr>
<tr class="titleTableRow3">
<td colspan="2">&nbsp;</td>
</tr>
</table>
<script type="text/javascript" language="javascript">
<!--
if (!isEclipse() || window.name != ECLIPSE_FRAME_NAME) {titleBar_setSubTitle("类 FrustumClipping"); titleBar_setSubNav(true,true,false,false,false,false,true,false,false,false,false,false,false,false);}
--></script>
<div class="MainContent">
<table cellspacing="0" cellpadding="0" class="classHeaderTable">
<tr>
<td class="classHeaderTableLabel">包</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.core.clipping</a></td>
</tr>
<tr>
<td class="classHeaderTableLabel">类</td><td class="classSignature">public class FrustumClipping</td>
</tr>
<tr>
<td class="classHeaderTableLabel">继承</td><td class="inheritanceList">FrustumClipping <img class="inheritArrow" alt="继承" title="继承" src="../../../../images/inherit-arrow.gif"> <a href="DefaultClipping.html">DefaultClipping</a></td>
</tr>
</table>
<p><img src="../../../../../../0.gif" width="518" height="309">平截头体视区剪裁类</p>
<p>&nbsp;</p>
<p></p>
<p></p>
<br>
<hr>
</div>
<a name="propertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">公共属性</div>
<table id="summaryTableProperty" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">属性</th><th colspan="2">定义方</th>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#planes">planes</a> : int<div class="summaryTableDescription">
   Bitmask indicating which planes are used for clipping.视区剪裁平面的位掩码</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
</table>
</div>
<a name="methodSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">公共方法</div>
<table id="summaryTableMethod" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">方法</th><th colspan="2">定义方</th>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#FrustumClipping()">FrustumClipping</a>(planes:int = -1)</div>
<div class="summaryTableDescription">
   
   </div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#clipFace()">clipFace</a>(triangle:<a href="../geom/renderables/Triangle3D.html">Triangle3D</a>, object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, material:<a href="../proto/MaterialObject3D.html">MaterialObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>, outputArray:Array):Number</div>
<div class="summaryTableDescription">
   
   </div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#clipPointsToPlane()">clipPointsToPlane</a>(object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, points:Array, uvs:Array, plane:<a href="../math/Plane3D.html">Plane3D</a>):Array</div>
<div class="summaryTableDescription">
   Sutherland-Hodgman clipping of an Array of points.<strong>点数组的Sutherland-Hodgman式视区剪裁（？）</strong></div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#reset()">reset</a>(renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):void</div>
<div class="summaryTableDescription">
   
   </div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#setDisplayObject()">setDisplayObject</a>(object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):void</div>
<div class="summaryTableDescription">
   
   </div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#testFace()">testFace</a>(triangle:<a href="../geom/renderables/Triangle3D.html">Triangle3D</a>, object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):Boolean</div>
<div class="summaryTableDescription">
   
   </div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
</table>
</div>
<a name="constantSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">公共常量</div>
<table id="summaryTableConstant" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">常量</th><th colspan="2">定义方</th>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#ALL">ALL</a> : int<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#BOTTOM">BOTTOM</a> : int = 0x10<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEFAULT">DEFAULT</a> : int<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#FAR">FAR</a> : int = 0x20<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#LEFT">LEFT</a> : int = 0x2<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#NEAR">NEAR</a> : int = 0x1<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#NONE">NONE</a> : int = 0x0<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#RIGHT">RIGHT</a> : int = 0x4<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#TOP">TOP</a> : int = 0x8<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">FrustumClipping</td>
</tr>
</table>
</div>
<script type="text/javascript" language="javascript">
<!--
showHideInherited();
--></script>
<div class="MainContent">
<a name="propertyDetail"></a>
<div class="detailSectionHeader">属性详细信息</div>
<a name="planes"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">planes</td><td class="detailHeaderType">属性</td>
</tr>
</table>
<div class="detailBody">
<code>planes:int</code>&nbsp;&nbsp;[读写]<p>
   Bitmask indicating which planes are used for clipping.
     <span class="summaryTableDescription">视区剪裁平面的位掩码</span></p>
<span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get planes():int</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set planes(value:int):void</code>
<br>
</div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">构造函数详细信息</div>
<a name="FrustumClipping()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">FrustumClipping</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">构造函数</td>
</tr>
</table>
<div class="detailBody">
<code>public function FrustumClipping(planes:int = -1)</code><p>
   
   </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">planes</span>:int</code> (default = <code>-1</code>)<code></code></td>
</tr>
</table>
</div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">方法详细信息</div>
<a name="clipFace()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">clipFace</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td>
</tr>
</table>
<div class="detailBody">
<code>public override function clipFace(triangle:<a href="../geom/renderables/Triangle3D.html">Triangle3D</a>, object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, material:<a href="../proto/MaterialObject3D.html">MaterialObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>, outputArray:Array):Number</code><p>
   
   </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">triangle</span>:<a href="../geom/renderables/Triangle3D.html">Triangle3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">object</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">material</span>:<a href="../proto/MaterialObject3D.html">MaterialObject3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">renderSessionData</span>:<a href="../render/data/RenderSessionData.html">RenderSessionData</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">outputArray</span>:Array</code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Number</code></td>
</tr>
</table>
</div>
<a name="clipPointsToPlane()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">clipPointsToPlane</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function clipPointsToPlane(object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, points:Array, uvs:Array, plane:<a href="../math/Plane3D.html">Plane3D</a>):Array</code><p>
   Sutherland-Hodgman clipping of an Array of points.
   
     <span class="summaryTableDescription"><strong>点数组的Sutherland-Hodgman式视区剪裁（？）</strong></span></p>
<span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">object</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">points</span>:Array</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">uvs</span>:Array</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">plane</span>:<a href="../math/Plane3D.html">Plane3D</a></code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Array</code></td>
</tr>
</table>
</div>
<a name="reset()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">reset</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public override function reset(renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):void</code><p>
   
   </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">renderSessionData</span>:<a href="../render/data/RenderSessionData.html">RenderSessionData</a></code></td>
</tr>
</table>
</div>
<a name="setDisplayObject()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">setDisplayObject</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public override function setDisplayObject(object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):void</code><p>
   
   </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">object</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">renderSessionData</span>:<a href="../render/data/RenderSessionData.html">RenderSessionData</a></code></td>
</tr>
</table>
</div>
<a name="testFace()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">testFace</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public override function testFace(triangle:<a href="../geom/renderables/Triangle3D.html">Triangle3D</a>, object:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a>, renderSessionData:<a href="../render/data/RenderSessionData.html">RenderSessionData</a>):Boolean</code><p>
   
   </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">triangle</span>:<a href="../geom/renderables/Triangle3D.html">Triangle3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">object</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">renderSessionData</span>:<a href="../render/data/RenderSessionData.html">RenderSessionData</a></code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Boolean</code></td>
</tr>
</table>
</div>
<a name="constantDetail"></a>
<div class="detailSectionHeader">常量详细信息</div>
<a name="ALL"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">ALL</td><td class="detailHeaderType">常量</td>
</tr>
</table>
<div class="detailBody">
<code>public static const ALL:int</code>
</div>
<a name="BOTTOM"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">BOTTOM</td><td class="detailHeaderType">常量</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const BOTTOM:int = 0x10</code>
</div>
<a name="DEFAULT"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">DEFAULT</td><td class="detailHeaderType">常量</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const DEFAULT:int</code>
</div>
<a name="FAR"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">FAR</td><td class="detailHeaderType">常量</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const FAR:int = 0x20</code>
</div>
<a name="LEFT"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">LEFT</td><td class="detailHeaderType">常量</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const LEFT:int = 0x2</code>
</div>
<a name="NEAR"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">NEAR</td><td class="detailHeaderType">常量</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const NEAR:int = 0x1</code>
</div>
<a name="NONE"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">NONE</td><td class="detailHeaderType">常量</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const NONE:int = 0x0</code>
</div>
<a name="RIGHT"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">RIGHT</td><td class="detailHeaderType">常量</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const RIGHT:int = 0x4</code>
</div>
<a name="TOP"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">TOP</td><td class="detailHeaderType">常量</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const TOP:int = 0x8</code>
</div>
<br>
<br>
<hr>
<br>
<p></p>
<center class="copyright">http://blog.papervision3d.org</center>
</div>
</body>
</html>
<!--http://blog.papervision3d.org-->
